I popped in to FanExpo yesterday, and I got to see the final, printed issues of Holmes Inc #4. Keiren was staffing the Comic Book Bootcamp booth, and had a number of issues available (but not as many as she expected due to the printer having a slight case of being terrible and unreliable. And boy was she smack-talking them).
Tag Archive for keiren smith
I’ve been seeing all the plaintive Facebook updates that Keiren Smith has been making as she’s been doing the work-intensive assemblage of the final Holmes Inc., 4 book. If I’ve been following her updates correctly, it looks like she tipped over, caught fire and sank into the swamp. Or something. But because she’s awesome, it looks like the book is going to be ready in time for Fan Expo this weekend.
Last night, was another Pitch Night. Each of the writers for the Holmes, Inc. class had to come with three pitches for a story. After we presented the three ideas, Ty would typically eliminate one of the three (but not in all cases) and then the class would vote on which of the remaining two pitches they liked better. As the night progressed, Keiren was also keeping a running tally of which characters were being represented to ensure the book had sufficient balance and coverage of the principal cast.
It was interesting to see the different styles that the creators brought to the table. Some people wanted big, bold stories with giant monsters and/or larger-than-life villains. Others wanted time travel, or alternate dimensions. Some stories were leaping off from stuff in a previous book (Book 3, in particular, ended with a cliff hanger). I can’t think of a single story that was pitched solely as a mystery. Partially, I think, the story-pitching session brought out people’s love of playing with comic book tropes.
Another thing that interested me was the way past classes had such a presence in the room. People in the room were fluent with a rich backstory of the universe that had come out through past iterations of this course: the history of the evil Chaos family, and the significance of the ARTI suits and so forth. I think I’m one of only a couple of people for whom this is the first time taking this class, so I was coming at this a bit new.
I was also the last one to pitch, so by the time I was pitching my stories, we’d already run the gamut of monsters and time travel. I’m sure that my ideas seemed banal in comparison.
Over the last few days, I’ve been trying to get my head around digital lettering. At one level, this doesn’t seem like a hard topic. I mean, I’ve been dropping words on computer screens for a long, long time. But I’m really interested in figuring out what people in the comics industry are doing: what are typical workflows? Best font sizes?
To get some insights into the topic, I picked up a copy of The DC Comics Guide to Coloring and Lettering by Mike Chiarello and Todd Klein. I must confess that I was pretty disappointed. A big part of what the book has to say about lettering is about the debate between hand-lettering versus digital lettering. And I suspect that that conversation is kinda dead. Ah, well. The book is from mid-2004: it’s interesting how quickly dated it’s become.