I’m fleshing out the details of a Deep-Space-9-like campaign called “Assignment: Mariah IV”. Who knows if I’ll ever run it.
I’m also interested in trying my hand a mapping/modelling.
Back in high school/university, I used to play the FASA Star Trek RPG. I really loved Star Trek, and therefore loved playing in the world. But, man, those were some awful rules. The combat rules were almost nonsensical. In the nineties, I ran a Star Trek game set in the TNG timeline, but I used the Hero system rules in place of the FASA rules, but I’d built up a campaign inspired by the FASA adventure “Decision at Midnight”. The players were a bunch of junior officers assigned to the USS Arkedelphia under Captain Ian Vellacora. But they were also headed to deep space, to complicate matters. The captain’s eccentric behaviour was only just starting to manifest itself.