Tag Archive for blender

Stellar Cartography

I created a stellar cartography lab in Blender. I confess that I think that the stellar cartography lab was the most interesting set from the TNG movies.

Moving on to Complex Items

A few weeks ago, I was thinking about modelling the brig from Voyager. We see a fair bit of the brig in the episode “Thirty Days” where Tom Paris is confined to the brig as the result of disobeying the Captain’s orders.

This image appeared in an official Trek fan publication:

(Paramount authorized an official Trek magazine in the nineties — it often included these kinds isometric-style set interiors and folks have copied, reused and remixed them ever since).

There’s a bunch of stuff I don’t like about the Voyager brig set. First, there seems like a lot of wasted space dedicated to an area that probably isn’t commonly used. Despite how much space it takes, it always struck me as odd that there was only one cell. And, lastly, I find the idea that Trek ships have stations (like the brig guard station) where people are expected to stand all day long a bit unfriendly. People need to sit down.

Read more

And more 3D

Yet another Star Trek item that I’ve modelled.

In Star Trek: Nemesis, they created a new prop for the tricorder. The “flip phone” style of tricorder was replaced with one that more resembles a smart phone (albeit with a small part that flips open at the top).

Read more

Blender Day

Today is Blender Day. Version 2.82 should be released later today.

I’m pretty much a noob with Blender, but I decided a while back to switch from SketchUp to Blender for various reasons. I’ve grown some pretty good SketchUp experience, so it’s sad to fumble around with basic stuff again.

One of the earliest things I modelled in SketchUp was a table from Voyager. I chose it because it was mostly simple but had a few complicated bits. I was also lucky to find a good photo of one of the real props (which included some dimensions).

Read more