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I’ve recently been trying to develop my skill with Trimble SketchUp (formerly Google SketchUp). I’ve never really done much in the way of 3D modelling before, so a bunch of this is really new to me.
The first time I tried using SketchUp was a few years ago, as a tool to help with comic panel background design. I bounced off of it pretty quickly because it wasn’t terribly intuitive. But I was recently inspired to try again after seeing some really wonderful photo-realistic renders on DeviantArt.
I watched a handful of very helpful YouTube video tutorials which helped to understand a bunch of 101- and 102-level things that made my second attempt with the tool far more successful. (This video of a SketchUp conference session, in particular, had a ton of good 102-level tips.)
So I sat down and tried my hand at modelling some basic rooms and then modelling my condo floorplan and so forth. And then I decided to try my hand at modelling something based on a real-world object. Actually, I used a piece of set furniture from the Star Trek: Voyager series. Their mess hall tables were mostly rectangular shapes (so: relatively easy) but with some complicated bits as well (so: good practice). I found it hard to find a good reference picture of the base of the table, but ultimately discovered a great photo from an auction held after the show ended. The web page that had the picture also gave me some great guidance on the size of the table. 30″ x 30″ and 27″ tall.
So with those guides, I set out to recreate the table in SketchUp. I screwed up my first attempt. But I did a not-bad job on the second attempt.
So: observations. First, the photo makes the table appear far more yellow/brass coloured than it appears in the show. I tried to stick with the greys of the show.
Second, I was aware, when I made it, that the rounded corners weren’t quite right. The photo reference has a more oval-shaped corner; mine’s round. That was a limitation in my knowledge: I didn’t know how to get a good round corner that’s not circular.
Third observation: in the bevelled part of the table, my angle is 45°. I think the actual table is a bit closer to 30°. Also, there’s a very subtle vertical edge that I’ve missed.
The flaring bits on the base of the table are too wide in my version. I’ve made them an inch wide — a half inch is probably closer. Lastly, the base needs to be wider, and the lower portion of the base is too tall. Minor things that can easily be corrected.
All-in-all I’m pleased with the practice.
I am sick of having to suffer so a man can grow. What is this, every Hollywood movie ever made? I am tired of having to confess to someone else’s crimes. I am tired of showing up at the banquet dripping blood like Banquo’s ghost. This should be your ghost, not mine. I am not the one who should be ashamed that you have done these things. I am not here to make you see the error of your ways. I am here to get through my life every day without inhaling thick lungfuls of smoke.
Because that’s what this is. This is like getting people who have gotten cancer from secondhand smoke to come testify together as a way of solving the problem. But you are the one who needs to stop.
— Alexandra Petri, “Men of the world: You are not the weather”, The Washington Post
This week, the Shuster Award nominations were announced, and for the third year in a row, the Toronto Comics anthology has been nominated for the Gene Day Award for self-published comics. We’ve lost out the last two years, and I don’t really expect this year to go any differently but, as they say, it’s an honour to be nominated.
Because of eligibility date requirements, the nomination was for Volume 3, which came out in 2016. But it’s 2017 now, and there’s a fourth volume. This year, the editors dispensed with the “Volume X” subtitle, and gave the book its own swanky subtitle: Yonge at Heart! This year’s book is a bit smaller (in a “number of pages” sense) than previous years, but what it lacks in pages it makes up for with vibrant colour! And, boy howdy, does that colour make for some gorgeous pages.
Lately I’ve found myself spending too much time arguing with “allies.” Whether it’s explaining to them, as a black gay man, why racism in the Gayborhood is a serious issue or why nondiscrimination laws should be statewide, it feels as though I’m having to defend myself to those who should be advocating by my side. What I have realized is that too many allies conduct themselves as service providers: They show up only when there’s an immediate need, they require me to explain the problem again and again, and they may or may not actually fix anything.
In other words, allies are more trouble than they’re worth.
— Ernest Owens, “Why I’m Giving Up on ‘Allies'”
The woman was shot once in the thigh with a small entry wound but no exit wound—a stray bullet that struck her while she was walking down the street. In the trauma bay, the surgeons taped a paper clip over the entry wound so they could identify that spot on the X-ray. Goldberg wheeled the monitor over to show me the X-ray image: paper clip and bullet. “Very small,” she said, pointing to the slug, “like a .22.” As so many other patients do, the patient asked the trauma surgeons if they were going to take the bullet out, and the surgeons explained that they fix what the bullet injures, they don’t fix the bullet.
They left the wound open to prevent infection and put a dressing on it. “We’ll probably send her home tonight,” Goldberg said. “Isn’t that awful?”
She meant it as a strictly human thing. There’s no medical reason for a patient to be in a hospital longer than necessary. The point was the ridiculousness of the situation. A woman gets shot through no fault of her own, she comes to the hospital scared, and if she’s OK, Goldberg says, “It’s like, here, take a little Band-Aid.” The woman goes home, and for everyone else in the city, it’s as though the shooting never happened. It changes no policy. It motivates no law. In a perverse way, the more efficiently Goldberg does her job inside the hospital, the more invisible gun violence becomes everywhere else.
— Jason Fagone, “What Bullets Do to Bodies”
Before I got into comics I did a bunch of different art jobs, and illustrating comics is by far the hardest of them. It combines everything: storytelling, anatomy, fashion, design, cars, architecture, etc. It’s relentless in what it asks of you as an artist. And you have to do it faster than any other artistic discipline.